Spatial Motion Library
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Drawn around
Every law in the bank is drawn about the listener. Anchor (243) lets it be drawn about something else — including something that is itself moving. The object here crosses front-left to back-right, rising and settling, and passes through the listener at the halfway point, taking the whole figure with it.
How it starts
By default the object glides from where it rests to the figure’s first place and glides home at the end, so it is handed back exactly where it was found and two assignments meet without a jump. That lead-in is a straight line no law authored — on a teleport it states the opposite of what the law means.
What fills the rest
A cycle that closes bit-exactly can loop without a seam, so only whole cycles are emitted and the object holds at rest through the leftover. When the span was chosen by an edit rather than by the period, that leftover can be most of a bar.
Direction of sound
Since M110 an object radiates in a pattern aimed by its facing: yaw and pitch are audible, roll is carried but inert. Every law here was authored while facing was inspector-only, so most never turn the object — under a beam the lobe is carried round the room pointing where the base says. The bars below are the renderer’s own gains times its own P(θ); the lobe is drawn from the same factors.
Try the parameters
Parameters
Realized lane
Where it lands — 7.1.4